SIGGRAPH 2026 Technical Workshop · Los Angeles

Differentiable Physics for Graphics and AI

A half-day forum on simulation as an optimization, learning, and generation primitive across graphics, robotics, 3D vision, design, and fabrication.

DateMonday, July 20
Time2:00-5:30 PM
Room406 AB
Duration3.5 hours

Why This Workshop

Differentiable physics is moving from a specialized simulation technique into a shared substrate for graphics, physical AI, reconstruction, optimization, and fabrication.

Differentiable simulation

Methods for optimizing through elastic bodies, cloth, fluids, articulated systems, contact, friction, and other dynamics central to graphics and robotics.

Physical representations

Converting visual and generative representations, from images and meshes to neural fields and generated assets, into simulation-ready geometry, constraints, and material parameters for computation.

Scalable systems

GPU programming, robust solvers, parallel simulation environments, and differentiable frameworks that make optimization and learning loops feasible at useful scale.

Various applications

Applications in system identification, control, generative modeling, digital fabrication, garment and scene understanding, and embodied interaction with the physical world.

Speakers

The keynote and lightning speakers are researchers working across avatar systems, robotics, GPU simulation, geometry processing, physical AI, generative content creation, and fabrication.

Tuur Stuyck
Keynote

Tuur Stuyck

Senior Manager, Robotics · NVIDIA
cloth simulation · robotics · avatars · differentiable dynamics
Leads simulation work spanning robotics, high-performance graphics, machine learning, and virtual avatars.
Ming Lin
Keynote

Ming Lin

Professor · University of Maryland
physics-based interaction · robotics · haptics · simulation
A leading voice in physically based modeling, real-time interaction, robotics, haptics, and virtual environments.
Miles Macklin
Keynote

Miles Macklin

Senior Director · NVIDIA
GPU simulation · Warp · Isaac · differentiable programming
Builds robust GPU frameworks for simulation and differentiable programming used in graphics and robotics workflows.
Denis Zorin
Keynote

Denis Zorin

Silver Professor · NYU Courant
geometry processing · simulation · scientific computing
Works on geometric modeling, multiresolution surface representations, fluid and solid simulation, and computer graphics.
Guying Lin
Lightning

Guying Lin

PhD Student · CMU
physics-augmented 3D generation · vision · neural fields
Studies physics-augmented reconstruction and generation, including physically plausible text-to-3D scene creation.
Yunuo Chen
Lightning

Yunuo Chen

Postdoctoral Scholar · UCLA
physics-aware generation · simulation · visual computing
Works on physics-based simulation and generative models that preserve spatial, temporal, and physical structure.
Kemeng Huang
Lightning

Kemeng Huang

PhD Candidate · HKU
GPU IPC · Libuipc · contact · high-performance simulation
Develops GPU-accelerated Incremental Potential Contact methods for robust, accurate, differentiable simulation.
Dewen Guo
Lightning

Dewen Guo

Postdoc · University of Utah
solids and fluids · GPU optimization · digital fashion
Develops scalable optimization methods for solids, fluids, coupled systems, real-time fashion, and multibody dynamics.
Ying Jiang
Lightning

Ying Jiang

Postdoctoral Researcher · NVIDIA
human-AI creation · generative physical AI · embodied AI
Builds geometry- and physics-guided generative systems for 2D, 3D, and 4D content creation and physical world modeling.
Yifei Li
Lightning

Yifei Li

PhD Candidate · MIT CSAIL
physical AI · differentiable simulation · computational design
Combines physics simulation, optimization, and learning so AI systems can reason about and act on physical dynamics.

Schedule

Monday, July 20, 2:00-5:30 PM, Room 406 AB. Keynotes include 30 minutes of talk plus 5 minutes of Q&A; lightning talks include 5 minutes of talk plus 1 minute of Q&A.

2:00-2:05 PM

Opening

Minchen Li

2:05-2:40 PM

Keynote 1

Tuur Stuyck

2:40-3:00 PM

Lightning Talks I

Guying Lin, Yunuo Chen, Kemeng Huang

3:00-3:35 PM

Keynote 2

Ming Lin

3:35-4:10 PM

Keynote 3

Miles Macklin

4:10-4:30 PM

Lightning Talks II

Dewen Guo, Ying Jiang, Yifei Li

4:30-5:05 PM

Keynote 4

Denis Zorin

5:05-5:30 PM

Freeform Discussion

Open problems, benchmarks, practical barriers, and collaboration opportunities.

Organizers

The organizing team connects simulation, graphics systems, robotics, physical AI, and differentiable computation across academia and industry.

Minchen Li

Minchen Li

Assistant Professor · CMU

Advisor · Genesis AI

Yin Yang

Yin Yang

Associate Professor · University of Utah

Bring physics into the loop.

DPGAI is for researchers, practitioners, and students who want differentiable simulation to connect pixels, geometry, materials, policies, and fabrication into one editable physical pipeline.

Monday, July 20 · 2:00-5:30 PM · Room 406 AB

Join us for four keynotes, two lightning sessions, and a closing discussion on the algorithms, systems, benchmarks, and representations needed for differentiable physics in graphics and AI.